![]() This means if the fighters and other escorts are ignored then the Cargo Lifesupport System and Jumpdrive are highly likely to be destroyed before the acquisition can be jumped to safety if it is not outright demolished. When boarding is completed the owned ships of the target do not revert to neutral if the player leaves the sector. Out of sector the energy limitations do not apply so some M1s (especially the mass producible Xenon J) can even pose a threat to M2 ships in one on one combat.Īs M1s that need to be boarded to be obtained are seldom alone, they pose a serious challenge to acquire. The poor Laser Energy Reload Rates of M1s (Tokyo, Odin and Woden excepted) mean that in sector they quickly run out of Laser Energy during long skirmishes making them vulnerable to being killed by any ship larger than an M6 if directly engaged without a fighter escort. ![]() If filled with Thunderbolt or Tornado Missile compatible ships (the Solano (M4+) is good) or the Medusa Prototype (M3+) which can fire Firestorm Torpedoes and Typhoon Missiles an M1 can quickly destroy an entire sector. In addition to the huge hangars M1s can also mount capital ship class weaponry and use heavy missiles to support carried fighters while the large cargobays allow them to resupply docked fighters. M1 carriers are designed to move large fighter squadrons across large distances efficiently. *** = Ships with data existing in the vanilla game files are listed but some are not available during play without mods or scripts Functions and applications ** = Number of available laser slots in the Main, Front, Left, Right, Up, Down, Back batteries These values can be exceeded by using Pandora Tunings. * = Maximum able to be obtained by purchased tunings. Their fast, aggressive glass cannon "kill 'em dead before they can kill me" attitude fits my playstyle perfectly.29 x M3+/M3+/M4/M4+/M5/ M6/M6+/M8/TM/TS/TS+/TP If you commit to going Terran, you're in for some headaches.Īmong the Commonwealth, I prefer the Split ships. Commonwealth ships require less investment and are cheaper to produce, Terran ships are superior but more expensive and require a weapon production infrastructure set up by the player. It is a quantity versus quality type of deal. There are also way less Terran weapon factories than Commonwealth factories, so equipping even a single M2 is a pain. Among other things, they don't have any protein paste blending facilities which is their main food ingredient, so the Terran faction slowly starves to death upon game start. This is supposedly "balanced" by the fact that Terran and ATF ships are harder to equip efficiently since the Terran economy was neglected by egosoft. On paper, the Terran ships, but most of all the ATF ships, will always be better than any Commonwealth ship of the same class. Right then, assuming you're playing vanilla.: The best site for comparing ships in my opinion is Roguey's website. You can look up all the ships in a particular class, compare their statistics with each other, and decide which one you would like the best based on that. All ships have strengths and weaknesses, and which would suit you best depends on your play style and the job you need the ship to do.īest advice I can give is to check out the X3 wiki, that has stats for pretty much every ship on there. And that's not taking into account other factors such as price, availabillity, upgradabillity, etc etc. And both of them may be outclassed by Teladi ships in terms of shield strength, since the Teladi are known for making their ships highly shielded. But they also tend to be very slow, and can be pipped to good deals by Split Caimans, which are much quicker but have less cargo space. That question isn't really answerable, since it all depends on what use you are planning to put the ship to, what you need it for.įor example, in standard freighters, the Boron Dolphin usually has the highest freight capacity, which is important in a trading vessel.
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